A card game for 2-6 players, © by Bill de Veas, 2020-04-11
Create two math operations, using number and operator cards and color patterns, to achieve the lowest or highest value of the operations' sum or difference.
(Very mathy and conditional. Inspired the easier game Math Arena.)
This game uses a standard French-suited card deck (52 cards, no Jokers).
Extract the 12 court cards from the deck and set them aside for later. These are operators.
Shuffle the rest of the deck, which contains just the pip cards. Deal 6 to each player. These are numbers.
Each player will end up with a final hand of 4 number cards and 2 operator cards, which form 2 groups of 3-card operations: number, operator, number.
Number card values are their pip count; Ace is worth 1.
Operator cards' functions depend on how they match the color of their two associated number cards:
* Fractional and negative totals will occur; these are fine.
Each player considers the 6 number cards they were dealt, and discards 1.
Dealer then shuffles the operator stock and deals 2 to each player, setting aside any remainder.
Next, the dealer reveals the top card of the remaining number stock.
The card's attributes determine the players' goal for the round.
Once the goal has been determined, players go about making the best possible pair of 3-card operation groups, using their two operator cards and 4 of their 5 pip cards.
A player signals that they're done by laying face-down their unused 5th pip card as a marker.
When all players have signaled that they're done, gather the markers.
Then, starting with the player following the dealer, each player shows their two groups of cards, describing the operations they form, and stating the sum or difference of the values of the two.
Whoever meets the goal condition wins. Ties are fine.
Score 2 points for the winner(s), and 1 point for anyone in second place.
Play to an agreed-upon number of points, such as 10.